


If nothing else, Blitz Bowl is a brilliant simplification of a 3+ hour game into 45 minutes of distilled blood sport action.Įach round is absurdly simple and fast moving. What you don’t see often is a designer taking their game and refining it down to its core kernel of fun. Taking a good design and slapping on extra rules and modules is easy (just ask Fantasy Flight or most popular Euro game designers).

I would argue though that Blitz Bowl is perhaps his best design to date.Īnybody can create an overwrought game with a bloated rule book and dice chucking. He is largely responsible for the updated versions of Blood Bowl and Warhammer Quest (among other projects) and even has a number of anticipated projects on the horizon. I’ve also been highly skeptical of any game that tries to emulate professional sports, because, lets face it, they tend to make Monopoly look like a good time.įor several years now James Hewitt has honed his game design chops in house for Games Workshop. The tongue in cheek Games Workshop satire of professional sports has always looked interesting to me, but I’ve always been scared off of the idea of adding miniatures gaming to my growing list of lifestyle game additions. I grew up watching American Gladiators and Professional Wrestling (until I learned that girls were a thing that interested me). I am a fan of American Football (may Patrick Mahomes drink your milkshake, amen). I have always had a passing interest in Blood Bowl. More cynically put, Blitz Bowl is a game that works as a gateway drug into Blood Bowl. The second (and more important to Games Workshop) are people interested in the premise of Blood Bowl, but want an affordable and less time consuming game experience. Specifically, gamers who love Blood Bowl, but who have trouble getting the 3+ hour game to the table.

The first (and least important to Games Workshop) are Blood Bowl players. Blitz Bowl is a game designed with two audiences in mind.
